Wraith

From Deadlock Wiki
Wraith
Weapon The Rake
DPS 61
Health 550
Speed 7 m/s
Stamina 3
Voice Unknown
Great for New Players

"If you think crime doesn't pay, you are outrageously bad at crime."

Wraith is a kingpin gambler with a huge jacket, an even bigger tommy gun, and a limitless number of magical playing cards. By dealing damage to enemies, she can summon cards that home in on enemies and then explode, which is amplified by her ability to boost her teammates' damage and fire rate around her. When she needs to get in or out, she projects her mind to teleport across a long distance, and if she wants to kill someone in particular, she can trap them in telekinesis and lift them above the ground. She is a constant threat to stationary objects, and she can simply show up, kill some people, and then leave.

Bio

Wraith
Melts isolated targets
Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.

Statistics

Weapon:

  • The Rake
  • 61 DPS
  • 5.5 Bullet Damage
  • 52 Ammo
  • 11.1 Bullets per sec
  • 63 Light Melee
  • 116 Heavy Melee

Vitality:

  • 550 Max Health
  • 2 Health Regen
  • 0% Bullet Resist
  • 0% Spirit Resist
  • 7 m/s move Speed
  • 0 m/s Sprint Speed
  • x0.06 Sprint Speed scaling
  • 3 Stamina

Level up:

  • +0.48 bullet damage
  • +3.4 base melee damage
  • +31 base health

Advanced:

  • Time per bullet: 0.09
  • Bullets per second: 11.11111111
  • Bullet radius: 3
  • Bullet spread: 0.2
  • Bullets per shot: 1
  • Bullet speed: 22500
  • Reload time: 2.82
  • Magazine size: 52
  • Pellet spread: N/A
  • Reload type: Magazine
  • Bullet lifetime: 2
  • Bullet gravity scale: 0
  • Bullet range: 6
  • Burst amount: 1
  • Burst cycletime: N/A
  • Recoil punch: 0.15
  • Has recoil: Yes

Abilities

Card Trick

Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.

  • Damage type: Spirit
  • Cooldown: 0.75s
  • Radius: 5m
  • Trait 1: 80 Damage
  • Trait 1 scaling: x1.2
  • Trait 2: 1 Charges
  • Upgrade 1: +1 Charges
  • Upgrade 2: +50 Damage
  • Upgrade 3: +50% Card Summon Rate

Card Trick Resource Breakdown

Resource cost per Card: 100 per charge
Resource gain is improved by "Ability cooldown", and starts with a base ability cooldown of 106%.

  • Resource gained per bullet: 4
  • Resource gained per crit bullet against a hero: 6
  • Resource gained per Light Melee: 20
  • Resource gained per Heavy Melee: 50
  • Non-Hero resource gain scaling: x0.35

Notes:

  • You can "overcharge" your cards resource meter as the amount of resource you can hold is not capped, you simply stop gaining any at max charge.

Project Mind

Teleport to the targeted location.

  • Damage type: N/A
  • Cooldown: 48s
  • Range: 25m
  • Upgrade 1: +15m Cast Range
  • Upgrade 2: Provides 300 bullet shield for 8s on teleport. Shield scales with Spirit power
  • Upgrade 2 scaling: x2.6208
  • Upgrade 3: -28s Cooldown

Full Auto

Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus.

  • Damage type: N/A
  • Cooldown: 48s
  • Radius: 25m
  • Duration: 5s
  • Duration scaling: x0.06552
  • Trait 1: +20% Fire Rate
  • Upgrade 1: -14s Cooldown
  • Upgrade 2: +5 Spirit Damage Per Bullet
  • Upgrade 2 scaling: 0.1
  • Upgrade 3: +35% Bullet Lifesteal

Notes:

  • Upgrade 2 does not apply to allies, Upgrade 3 does.

Telekinesis

Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.

  • Damage type: Spirit
  • Cooldown: 95s
  • Range: 20m
  • Duration: 1.25s
  • Trait 1: 200 Damage
  • Trait 1 scaling: x1.04832
  • Upgrade 1: -28s Cooldown
  • Upgrade 2: +0.5s
  • Upgrade 3: Telekinesis will target enemies in an area around Wraith

Notes:

  • Upgrade 3 will target all enemies within Telekinesis' range

Default build

Early Game

  1. Extra Regen
  2. Basic Magazine
  3. Monster Rounds

Mid Game

  1. Bullet Lifesteal
  2. Slowing Bullets
  3. Enchanter's Barrier
  4. Combat Barrier
  5. Bullet Resist Shredder
  6. Quicksilver Reload

Late Game

  1. Tesla Bullets
  2. Hunter's Aura
  3. Fortitude
  4. Lucky Shot

Changelog

2024-10-07

  • Card Trick Spirit scaling reduced from 1.5 to 1.2

2024-09-12

  • Updated Wraith VO
  • Card Trick damage reduced from 100 to 80
  • Card Trick spirit scaling increased from 1.2 to 1.5
  • Card Trick card projectiles spawn above the reticle rather than on the left side
  • Unlisted
  • Project Mind T3 cooldown reduction reduced from -30s to -28s
  • Full auto T1 cooldown reduction reduced from -15s to -14s
  • Tekekinesis T1 cooldown reduction reduced from -30s to -28s

2024-08-15

  • Card Trick now has 0.5s cd per cast
  • Telekinesis T2 duration reduced from +0.75s to +0.5s
  • Full Auto T2 changed to Imbues Bullets with +5 Spirit Damage (only affects Wraith)
  • Fixed being able to melee and parry while stunned by Wraith's Telekinesis

2024-08-01

  • Card Trick post cast time reduced from 0.5s to 0.2s
  • Fixed some issues Card Trick tracking that could cause it to orb players or go to the wrong spot

2024-07-04

  • Project Mind T3 cooldown reduced from -35s to -30s

2024-06-27

  • The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.

2024-05-30

  • Project Mind cooldown reduced from 50s to 45s

2024-05-23

  • Royal Flush no longer has a cast delay
  • Royal Flush time to spawn cards increased from 0.4s to 0.6s
  • Telekinesis no longer allows the victim to shoot back

Background

A Fate's Tale

The cornerstone of the New York gambling scene, Wraith's organization is about as open as a secret as it comes. However, thanks to a non-trivial amount of bribes, shakedowns and blackmail, Wraith knows that she's above the law.

Trivia

Gallery