Warden

From Deadlock Wiki
Warden
Weapon Freedom's Cost
DPS 79
Health 550
Speed 6 m/s
Stamina 3
Voice Unknown


"Humanity needs to be protected from itself."

Warden is a hard-headed man who charges into battle with a flagrant disregard for the wellbeing of his enemies. Acting as a hard-hitting, fast-moving, and disruptive carry, his abilities keep his enemies where he wants them so he can make shooting as easy as can be. His alchemical flask is a damaging area slow that steals away stamina on a low cooldown, which is perfect for keeping them trapped in his otherwise avoidable binding word. Willpower lets him run at extreme speed while tanking spirit damage, and his last stand lets him suck up the health from any enemies that happen to be in front of him. Much like the bureaucracies of the legal system, Warden takes a long time to get going, but ends up serving justice in the end.

Bio

Warden
Weakens his enemies and chases them down
Warden leads from the front, jumping into the fray and hindering his opponent's ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Statistics

Weapon:

  • Freedom's Cost
  • 79 DPS
  • 19.8 Bullet Damage
  • 17 Ammo
  • 4 Bullets per sec
  • 63 Light Melee
  • 116 Heavy Melee

Vitality:

  • 550 Max Health
  • 2 Health Regen
  • 0% Bullet Resist
  • 0% Spirit Resist
  • 6 m/s move Speed
  • 0 m/s Sprint Speed
  • 3 Stamina

Level up:

  • +1.2 bullet damage
  • +3.4 base melee damage
  • +45 base health

Advanced:

  • Time per bullet: 0.25
  • Bullets per second: 4
  • Bullet radius: 5
  • Bullet spread: 0
  • Bullets per shot: 1
  • Bullet speed: 8400
  • Reload time: 2.914
  • Magazine size: 17
  • Pellet spread: N/A
  • Reload type: Magazine
  • Bullet lifetime: 2
  • Bullet gravity scale: 0.25
  • Bullet range: 6
  • Burst amount: 1
  • Burst cycletime: N/A
  • Recoil punch: 0.15
  • Has recoil: Yes

Abilities

Alchemical Flask

Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.

  • Damage type: Spirit
  • Cooldown: 14s
  • Radius: 6.5m
  • Trait 1: 55 Damage
  • Trait 1 scaling: x0.78624
  • Trait 2: 20% Move Speed Slow
  • Trait 3: -30% Weapon Damage
  • Trait extra 1: 6s Debuff Duration
  • Upgrade 1: +40 Damage
  • Upgrade 2: +1 Stamina Reduction
  • Upgrade 3: -6.5s Cooldown and applies 35% Fire Rate Slow

Willpower

Gain a spirit shield and bonus movement speed

  • Damage type: N/A
  • Cooldown: 42s
  • Duration: 7s
  • Trait 1: 150 Spirit Shield Health
  • Trait 2: 15% Move speed bonus
  • Upgrade 1: +20% Move speed bonus
  • Upgrade 2: -19s Cooldown
  • Upgrade 3: +200 Spirit Shield Health and now scales with Spirit Power
  • Upgrade 3 additional scaling: +3.9312

Binding Word

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

  • Damage type: Spirit
  • Cooldown: 35s
  • Range: 20m
  • Trait 1: 120 Damage
  • Trait 1 scaling: x2.6208
  • Trait 2: 1.75s Immobilize Duration
  • Trait extra 1: 2.9 Escape Time
  • Trait extra 2: 18.5m Escape Range
  • Upgrade 1: +1s Immobilize Duration
  • Upgrade 2: -20s Cooldown
  • Upgrade 3: Warden deals +20% more Bullet Damage to trapped Heroes for 6s


Last Stand

After charging for 2.2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet resist.

  • Damage type: Spirit
  • Cooldown: 130s
  • Duration: 6s
  • Radius: 12m (Line of Sight cone)
  • Trait 1: 100 DPS
  • Trait 1 scaling: x1.2
  • Trait extra 1: 0.5s Pulse Interval
  • Trait extra 2: 100% Hero Lifesteal
  • Trait extra 3: 50% Non-Hero Lifesteal
  • Upgrade 1: +3m Radius
  • Upgrade 2: +70 DPS
  • Upgrade 3: -56s Cooldown

Notes:

  • 50% bullet resist during cast.

Default build

Early Game

  1. Extra Regen
  2. Close Quarters
  3. Monster Rounds
  4. Mystic Reach

Mid Game

  1. Fleetfoot
  2. Berserker
  3. Enduring Speed
  4. Bullet Armor
  5. Spirit Armor
  6. Suppressor

Late Game

  1. Mystic Slow
  2. Point Blank
  3. Improved Bullet Armor
  4. Improved Spirit Armor
  5. Unstoppable
  6. Inhibitor

Changelog

2024-09-26

  • Binding Word escape range and escape time increased by 15%
  • Last Stand spirit scaling increased from 0.9 to 1.2

2024-09-12

  • Bullet growth reduced from 1.31 to 1.2
  • Alchemical Flask debuff duration reduced from 7s to 6s
  • Alchemical Flask radius reduced from 7m to 6.5m
  • You gain 50% bullet resistance during the 2s ult channel
  • Unlisted
  • Alchemical Flast T3 cooldown reduction reduced from -7s to -6.5s
  • Willpower T2 cooldown reduction reduced from -20s to -19s
  • Binding Word T2 cooldown reduction reduced from -20s to -19s
  • Last Stand T3 cooldown reduction reduced from -60s to -56s

2024-08-29

  • Base movement speed reduced from 6.5 to 6
  • Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3

2024-08-15

  • Binding Word no longer drains 1 stamina
  • Alchemical Flask cooldown reduced from 16s to 13s
  • Alchemical Flask T2 changed from -10s Cooldown to Drains 1 Stamina
  • Alchemical Flask T3 now also reduces cooldown by -7s
  • Binding Word immobilize duration reduced from 2s to 1.75
  • Binding Word now has a quick cast behavior (same as Static Charge)

2024-07-11

  • Reload time no longer scales with spirit power
  • Now innately gains additive fire rate from spirit power (scale factor is 0.015)

2024-07-04

  • Binding Word now drains 1 stamina from the target on cast

2024-06-27

  • Willpower no longer loses movement speed when the shield is depleted
  • Willpower duration reduced from 8s to 7s

2024-06-06

  • Base ammo increased from 14 to 16
  • Alchemical Flask T3 increased from +25% Fire Rate Slow to +35%
  • Willpower T3 increased from +150 Spirit Shield to +200

2024-05-30

  • Willpower T1 improved from +15% to +20%
  • Last Stand duration increased from 5s to 6s

2024-05-23

  • Alchemical Flask travel speed increased from 800 to 1000

2024-05-16

  • Last Stand no longer goes on cooldown when it is interrupted during its initial cast delay

2024-05-10

  • Alchemical Flask damage increased from 48 to 55

Background

A Fate's Tale

Most people think the supernatural came into the world 50 years ago. They're wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden's family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden's parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose; stopping the Patrons from ever entering our world.

Trivia

  • Despite his current appearance, Warden isn't actually a member of law enforcement; he acts more as a vigilante.
    • Warden has been announced to be receiving a redesign in the near future.

Gallery