Vindicta

From Deadlock Wiki
Vindicta
Weapon Wallflower's
Revenge
DPS 68
Health 550
Bullet resist -10%
Speed 8 m/s
Stamina 2
Voice Unknown
Great for New Players

"I've been given my chance for revenge, and I won't squander it."

Vindicta floats leisurely above the battlefield to cast down a flurry of bullets and the occasional bird. As the most straightforward sniper character, she refuses direct engagements in favour of running away really far and shooting things. Her stake lets her tether enemies to a tiny area, which is convenient for her crow familiar to follow up and peck at them. When she wants to start shooting, she'll jump into the air and fly into feathers, ready to assassinate her targets with a well-placed shot. Heeling the competition, she keeps her enemies on their toes, ensuring their swift defeat.

Bio

Vindicta
Snipes the unsuspecting
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.

Statistics

Weapon:

  • Wallflower's Revenge
  • 68 DPS
  • 15 Bullet Damage
  • 22 Ammo
  • 4.5 Bullets per sec
  • 63 Light Melee
  • 116 Heavy Melee

Vitality:

  • 550 Max Health
  • 2 Health Regen
  • -10% Bullet Resist
  • 0% Spirit Resist
  • 8 m/s move Speed
  • 0 m/s Sprint Speed
  • 2 Stamina

Level up:

  • +1.00 Base Bullet Damage
  • +3.4 Base Melee Damage
  • +20 base health

Advanced:

  • Time per bullet: 0.19
  • Bullets per second: 5.263157895
  • Bullet radius: 3
  • Bullet spread: 1.5
  • Bullets per shot: 1
  • Bullet speed: 35000
  • Reload time: 2.914
  • Magazine size: 22
  • Pellet spread: 0.5
  • Reload type: Magazine
  • Bullet lifetime: 2
  • Bullet gravity scale: 0.8
  • Bullet range: 6
  • Falloff Range: 22m-45m
  • Burst amount: 1
  • Burst cycletime: N/A
  • Recoil punch: 0.15
  • Has recoil: Yes

Abilities

Stake

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

  • Damage type: Spirit
  • Cooldown: 42s
  • Trait 1: 2s Tether Duration
  • Trait 2: 60 Damage
  • Trait 2 scaling: x0.39312
  • Trait 3: 8m Capture Radius
  • Trait extra 1: 8m Tether Length
  • Trait extra 2: 30% Movement Slow
  • Upgrade 1: +0.5s Tether Duration
  • Upgrade 2: -19s Cooldown
  • Upgrade 3: Tethered Enemies are also disarmed

Flight

Leap into the air and fly. While in flight your weapon deals bonus spirit damage

  • Damage type: Spirit
  • Cooldown: 42s
  • Duration: 8s
  • Duration scaling: x0.15
  • Cast time: 0.2s
  • Trait 1: 10 Spirit Damage Per Bullet
  • Trait 1 scaling: x0.2016
  • Upgrade 1: +50% base Ammo while flying
  • Upgrade 2: -14s Cooldown
  • Upgrade 3: +12 Spirit Damage Per Bullet

Notes:

  • You can dash while flying, this does count as an airdash/down-dash, but during flight you can airdash/down-dash an unlimited number of times (if you have the stamina).

Crow Familiar

Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

  • Damage type: Spirit
  • Cooldown: 26s
  • Trait 1: 40 Damage
  • Trait 1 scaling: x0.8
  • Trait 2: 3%/sec Bleed Damage
  • Trait 3: -6% Bullet Resist Reduction
  • Trait extra 1: 6s Debuff Duration
  • Trait extra 1 scaling: x0.03
  • Upgrade 1: Crow Ricochets up to 2 times towards other enemies within 15m
  • Upgrade 2: -16s Cooldown
  • Upgrade 3: +3% Bleed and suppresses healing by 40%

Assassinate

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls

  • Damage type: Spirit
  • Charges: 2
  • Charge time: 53s
  • Cooldown: 1.6s
  • Trait 1: 140 Damage
  • Trait 1 scaling: x1.04832
  • Trait 2: 145 Bonus Damage
  • Trait 2 scaling: x1.57248
  • Trait 3: 250 Bonus Souls Per Assassination
  • Trait extra 1: +20% Headshot Damage
  • Upgrade 1: -19s Cooldown
  • Upgrade 2: +140 Bonus Damage
  • Upgrade 3: +600 Bonus Souls Per Assassination

Notes:

  • Counts as a weapon shot for the purposes of collecting soul orbs.
  • Assassinate bonus gold is shared with assisters.

Default build

Early Game

  1. Extra Regen
  2. Hollow Point Ward
  3. Headshot Booster
  4. Extra Spirit
  5. Extra Charge

Mid Game

  1. Long Range
  2. Slowing Bullets
  3. Enchanter's Barrier
  4. Combat Barrier
  5. Quicksilver Reload

Late Game

  1. Sharpshooter
  2. Rapid Recharge
  3. Fortitude
  4. Improved Spirit
  5. Lucky Shot
  6. Boundless Spirit
  7. Silencer

Changelog

2024-09-26

  • Gun cycle time increased from 0.19s to 0.22s (same overall dps)
  • Stake: distance enemies are allowed to move increased from 6m to 8m
  • Max Falloff reduced from 58m to 45m
  • Fixed Flight ending if you touch the ground
  • Low HP indication now also shows up while unscoped
  • Assassinate Base damage reduced from 160 to 140
  • Assassinate zoom level reduced a little bit
  • Flight duration spirit scaling reduced from 0.2 to 0.15

2024-09-12

  • Base bullet damage reduced from 14 to 13
  • Stake T1 duration reduced from +0.75s to +0.5s
  • Assassinate bonus gold is now shared with assisters
  • Crow Familiar now reduces bullet armor by 6%
  • Crow Familiar impact damage reduced from 50 to 40
  • Crow Familiar impact damage spirit scaling reduced from 1 to 0.8
  • Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03
  • You can now use stamina while flying to get an impulse in the facing direction
  • Space bar no longer exists the ability, you have to press the key again
  • Assassinate now does 20% more damage when getting a headshot
  • Assassinate scope ends when you are stunned
  • Unlisted
  • Stake T2 upgrade cooldown reduction from -20s to -19s
  • Flight T2 upgrade cooldown reduction from -15s to -14s
  • Crow Familiar T2 cooldown reduction reduced from -17s to -16s
  • Assassinate T1 cooldown reduction reduced from -20s to -19s

2024-08-29

  • Stake duration reduced from 2.25s to 2s
  • Crow Familiar Spirit Power duration scaling reduced from 0.05 to 0.04
  • Fixed left clicks sometimes deselecting the ability when charges aren't ready

2024-08-15

  • Stake base duration reduced from 2.5s to 2.25s
  • Stake T1 duration reduced from 1s to 0.75s

2024-08-01

  • Flight cooldown reduced from 45 to 40
  • Gun damage growth increased from 0.85 to 1.0

2024-07-11

  • Crow Familiar duration spirit power scaling reduced from 0.07 to 0.05
  • Gun damage growth increased from 0.7 to 0.85

2024-07-04

  • Flight cooldown reduced from 50s to 45s
  • Flight up and down speed improved a bit

2024-06-27

  • Base movement speed increased from 7 to 8
  • Fixed Crow Familiar T1 only bouncing to 1 additional target instead of 2
  • Assassinate zoom level is reduced a bit

2024-06-20

  • Crow Familiar debuff duration increased from 5s to 6s
  • Assassinate bonus damage increased from 130 to 145

2024-06-06

  • Flight spirit bonus damage reduced from +12 to +10
  • Flight no longer has +10% bonus range to damage falloff
  • Flight cooldown increased from 35s to 50s
  • Flight T2 changed from +12 Spirit Damage to -15s Cooldown
  • Flight T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage
  • Can no longer melee while flying for extra movement
  • Assassinate now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)
  • Fixed being unable to move while scoped in with Assassinate

2024-05-30

  • Now has -10% Base Bullet Resist
  • Flight no longer grants +1 bonus air speed
  • Flight falloff damage increase reduced from +20% to +10%
  • Fixed flight spirit damage being able to pierce Metal Skin

2024-05-23

  • Flight T3 reduced from +4m/s to +3m/s
  • Crow Familiar T3 improved from -30% Healing Suppression to -40%

2024-05-16

  • Flight spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
  • Flight spirit damage per bullet increased from 8 to 12
  • Flight T2 bonus spirit damage per bullet increased from 8 to 12

2024-05-03

  • Base Bullet Damage reduced from 15 to 14
  • Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
  • Stake T1 bonus duration reduced from +1.5s to +1.0s
  • Is now a recommended hero for new players

Background

A Fate's Tale

A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).

Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.

Trivia

  • Vindicta's alternative name in the game files is "Hornet".

Gallery