Weapon | Cold Calculus |
DPS | 70 |
Health | 550 |
Speed | 7.3 m/s |
Stamina | 3 |
Voice | Unknown |
" You don't think you need me? Please... "
Seven is a electricifying specimen of voltaic malice, acting as a hard carry that brings shock and awe to his enemies. His spirit damage spreads damage and debuffs across a wide area, and his fast move speed lets him roll up to his target. His lightning ball lets him slow enemies and clear waves from a distance, while his static charge stuns enemies up close. Power surge lets him chain lightning across masses of organic matter, and if he's tired of fighting on the ground, he can jump up and channel the power of the elements, bringing a massive storm cloud to the field.
Bio
Statistics
Weapon:
- Cold Calculus
- 70 DPS
- 11.5 Bullet Damage
- 29 Ammo
- 6.12 Bullets per sec
- 63 Light Melee
- 116 Heavy Melee
Vitality:
- 550 Max Health
- 3 Health Regen
- 0% Bullet Resist
- 0% Spirit Resist
- 7.3 m/s Move Speed
- x0.02 Move Speed scaling
- 0 m/s Sprint Speed
- 3 Stamina
- Unlisted 35% Headshot Resist (Reduction is calculated using the pre-critical bonus damage, so resistance is closer to 17.5%)
Level up:
- +0.76 bullet damage
- +3.4 base melee damage
- +31 base health
Advanced:
- Time per bullet: 0.25
- Bullets per second: 6.31
- Bullet radius: 3
- Bullet spread: 0
- Bullets per shot: 1
- Bullet speed: 25000
- Reload time: 2.35
- Magazine size: 29
- Pellet spread: N/A
- Reload type: Magazine
- Bullet lifetime: 2
- Bullet gravity scale: 0.8
- Bullet range: 6
- Falloff Range: 22m-58m
- Burst amount: 3
- Burst cycletime: 0.08
- Recoil punch: 0.2
- Has recoil: Yes
Abilities
Lightning Ball
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
- Damage type: Spirit
- Charges: 1
- Charge time: 8s
- Cooldown: 23s
- Trait 1: 80 DPS
- Trait 1 scaling: x0.45864
- Trait 2: 4m Radius
- Trait extra 1: 5s Lifetime
- Upgrade 1: +1 Charges
- Upgrade 2: +40% Moverment Slow
- Upgrade 3: +70 DPS and +1 Radius
Static Charge
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
- Damage type: Spirit
- Cooldown: 42s
- Range: 16m
- Range scaling: x0.07
- Trait 1: Stun 0.9s Stun Duration
- Trait 2: 3.5s Delay Before Stun
- Trait 3: 40 Damage
- Trait 3 scaling: x0.85176
- Trait extra 1: 5m Radius
- Upgrade 1: -19s Cooldown
- Upgrade 2: +8m Radius
- Upgrade 3: +0.9s Stun Duration
Power Surge
Power up your weapon with a shock effect, making your bullets proc shock damage on your targets. This shock damage bounces to enemies near your target. Occurs once per burst shot.
- Damage type: Spirit
- Cooldown: 48s
- Duration: 10s
- Duration scaling: x0.06552
- Trait 1: 10 Shock Damage
- Trait 1 scaling: x0.16
- Trait 2: 3 Max Jumps
- Trait extra 1: 10m Jump Radius
- Upgrade 1: Shock Damage applies -15% Spirit resist for 8s
- Upgrade 2: -15s Cooldown
- Upgrade 3: +12 Shock Damage, improves Spirit scaling, and +3 Max Jumps
- Upgrade 3 scaling: x0.366912
Storm Cloud
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.
- Damage type: Spirit
- Cooldown: 148s
- Channel time: 7s
- Radius: 25m
- Trait 1: 110 DPS
- Trait 1 scaling: x0.7
- Trait extra 1: 12m Initial radius
- Trait extra 2: +20% Bullet Resist
- Upgrade 1: +35% Bullet Resist while channeling Storm Cloud
- Upgrade 2: +7s Channel Time and +10m Radius
- Upgrade 3: +75 DPS
Default build
Early Game
Mid Game
Late Game
Changelog
2024-10-15
- Lightning Ball T3 reduced from +2m Radius to +1m
2024-10-10
- Base regen increased from 1.5 to 3
- Movespeed scaling with Spirit Power reduced from 0.028 to 0.02
- Lightning Ball T3 increased from +1m to +2m
2024-09-26
- Static Charge stun duration reduced from 1.1 to 0.9
- Static Charge T3 reduced from 1.1 to 0.9
- Static Charge radius reduced from 6m to 5m
- Static Charge can now be alternate-casted on self (does not stun you)
- Static Charge now respects line of sight
- Lightning Ball T3 now also gives +1m Radius
2024-09-12
- Seven's Static Charge effects improvement to make the boundary more clear
- Improved clarity for Seven casting and channeling sounds
- Base bullet resist reduced from 8% to 0%
- Bullet resist no longer scales with Boons
- Headshot reduction increased from 25% to 35%
- Storm Cloud damage reduced from 124 to 110
- Storm Cloud max radius reduced from 30m to 25m
- Storm Cloud cooldown reduced from 180s to 140s
- Storm Cloud audio is now a little clearer when it's cast
- Unlisted
- Static Charge T1 cooldown reduction reduced from -20s to -19s
- Power Surge T2 cooldown reduction reduced from -16s to -15s
2024-09-01
- Storm Cloud: Spirit Power DPS scaling reduced from 0.8 to 0.7
2024-08-29
- Static Charge radius increased from 5m to 6m
- Static Charge T2 radius increased from +7m to +8m
- Storm Cloud spirit power scaling reduced from 1.1 to 0.8
- Storm Cloud time to reach maximum radius reduced from 6s to 3s
- Storm Cloud Now provides +20% Bullet Resistance in the base ability
2024-08-15
- Fixed multiple instances of Static Charge not working correctly
- Lightning Ball duration increased from 4s to 5s
- Static Charge stun delay reduced from 4s to 3.5s
2024-08-01
- Static Charge stun duration reduced from 1.25s to 1.1s
- Static Charge T3 stun duration reduced from 1.25s to 1.1s
- Static Charge T2 radius increased from +5m to +7m
- Headshot damage taken reduced by 25%
2024-07-18
- Base regen increased from 1 to 1.5
- Base bullet resistance reduced from 20% to 8%
- Now gains +1% Bullet Resistance per boon (happens 11 times)
- Power Surge scaling reduced from 0.2 to 0.16
2024-07-11
- Static Charge cast range scaling reduced from 0.1 to 0.07
- Static Charge base radius reduced from 8m to 5m
- Static Charge T2 changed to +5m radius
2024-07-04
- Static Charge cast range now scales with Spirit (0.1)
2024-06-27
- Fixed Return Fire working with Power Surge
- No longer has base +15% Spirit Resistance
- Now has base +20% Bullet Resistance
- Base health regen reduced from 2 to 1
- Static Charge T1 improved from -15s Cooldown to -20s
2024-06-20
- Static Charge now uses the new instant cast option that Bebop Bomb uses
- Power Surge spirit scaling increased from 0.1 to 0.2 (new total with T3 is now from 0.5 to 0.6)
2024-06-13
- Storm Cloud initial radius increased from 10m to 12m
- Storm Cloud T2 bonus radius reduced from 12m to 10m
2024-06-06
- Storm Cloud T1 increased from +30% to +35% Bullet Resist
2024-05-10
- Power Surge rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)
Background
A Fate's Tale
When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.
There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.
Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.
Onlookers viewed in horror as the strongest mentalist employed by the US Army's head popped like a grape. They screamed as Scotland Yard's premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die.
He laughed. He laughed as he tore himself free from his bondage. He laughed as his captors cowered in fear. He laughed as he massacred his tormentors. He laughed as he tasted the fresh air that was denied to him for years. And he laughed when he thought about what he was going to do once he reached New York City.
Trivia
- Seven has multiple lines referencing and interacting with Kelvin, implying they had some form of connection at some point. However, Kelvin does not remember who Seven is, and Seven has multiple lines where he is pleased upon an enemy *or* ally Kelvin being killed.
- They Killed Kelvin! Someone is getting a fruit basket later." - Seven, upon an ally Kelvin dying.
- Seven's skull is visible from the top of his helmet.
- Seven's alternative name in the files is "Gigawatt_Prisoner", Gigawatt being his character name from Deadlock's first iteration; Neon Prime. His old Neon Prime model can also still be found in the game files.
Gallery
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Unofficial Seven character reference.