"I represent Paradox, and we always get what we want."
Paradox is a vexing opponent made out of fragments of time, who may or not be a thieves' guild in a trenchcoat. Using her time manipulation powers to ruin the enemy's position, her ultimate ability is to swap positions with an opponent, taking them out of the fight, and who hopefully will be dead soon after. Beyond that, her pulse grenade amplifies her damage in an area, her time wall protects her from enemy projectiles, and her kinetic carbine acts as a long-shot sniper that halts enemies from afar. With all her abilities combined, the real paradox is where she stores all that stuff.
Bio
Statistics
Weapon:
- Trade Secret
- 57 DPS
- 7.2 Bullet Damage
- 40 Ammo
- 7.94 Bullets per sec
- 63 Light Melee
- 116 Heavy Melee
Vitality:
- 550 Max Health
- 2 Health Regen
- 0% Bullet Resist
- 0% Spirit Resist
- 6.5 m/s move Speed
- 0 m/s Sprint Speed
- 3 Stamina
Level up:
- +0.42 bullet damage
- +3.4 base melee damage
- +40 base health
Advanced:
- Time per bullet: 0.28
- Bullets per second: 7.94
- Bullet radius: 4
- Bullet spread: 0
- Bullets per shot: 1
- Bullet speed: 18000
- Reload time: 2.585
- Magazine size: 40
- Pellet spread: N/A
- Reload type: Magazine
- Bullet lifetime: 2
- Bullet gravity scale: 0.1
- Bullet range: 6
- Burst amount: 5
- Burst cycletime: 0.07
- Recoil punch: 0.3
- Has recoil: Yes
Abilities
Pulse Grenade
Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim.
- Damage type: Spirit
- Cooldown: 28s
- Trait 1: 45 Pulse Damage
- Trait 1 scaling: x0.45864
- Trait 2: 4 Pulses
- Trait 3: 5% Damage Amp per stack
- Trait extra 1: 0.8s Pulse Interval
- Trait extra 2: 8s Amp Duration
- Trait extra 3: 30% Movement Slow
- Trait extra 4: 2s Slow Duration
- Upgrade 1: +1 Pulses
- Upgrade 2: -7.5s Cooldown
- Upgrade 3: +45 Pulse Damage and +2% Damage Amp per stack
Time Wall
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed.
- Damage type: Spirit
- Charges: 1
- Charge time: 37s
- Cooldown: 8s
- Duration: 7s
- Trait 1: 1s Time Stop Duration
- Trait 2: 10% Max Health Damage
- Trait 3: 80% Movement Slow
- Trait extra 1: 7m Wall Width
- Trait extra 2: 3.5 Wall Height
- Upgrade 1: +2m Width, +1m Height
- Upgrade 2: +1 Charges
- Upgrade 3: Enemies that touch Time Wall will be Silenced for 3s
Kinetic Carbine
Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage.
You can slow time on yourself by pressing [M2] while an empowered shot is available.
- Damage type: Spirit
- Cooldown: 30s
- Trait 1: +85% Max Damage Amp
- Trait 2: 0.5s Max Stop Duration
- Trait 3: 25% Bonus Speed
- Trait 3 scaling: x0.09828
- Trait extra 1: 5 Bullet Damage
- Trait extra 1 scaling: 1.000000 (Bullet Scaling)
- Trait extra 2: +25% Min Damage Amp
- Trait extra 4: 2.5s Full Charge Time
- Trait extra 5: 0.25s Min stop Duration
- Trait extra 6: 3.5s Speed Duration
- Upgrade 1: +0.5s Max Stop Duration
- Upgrade 2: -9.5s Cooldown and +2s Speed Boost Duration
- Upgrade 3: +50% Max Damage Amp
Note: Minimum Damage is 45 with no items at level 0
Paradoxical Swap
Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.
- Damage type: Spirit
- Cooldown: 48s
- Range: 30m
- Trait 1: 125 Swap Damage
- Trait 1 scaling: x0.6552
- Trait 2: 100% Spell Lifesteal
- Upgrade 1: +15m Cast Range
- Upgrade 2: +100 Swap Damage
- Upgrade 3: -14s Cooldown
Default build
Early Game
Mid Game
Late Game
Changelog
2024-09-26
- Pulse Grenade T3 now also grants +2% Damage Amp
- Fixed being unable to be damaged by multiple Time Walls
2024-09-12
- Fixed issues with Paradoxical Swap hitting targets behind walls
- Unlisted
- Pulse Grenade T2 cooldown reduction reduced from -8s to -7.5s
- Kinetic Carbine T2 cooldown reduction reduced from -10s to -9.5s
- Paradoxical Swap T3 cooldown reduction reduced from -15s to -14s
2024-08-29
- Fixed Paradoxical Swap still going through even if Paradox dies during it
2024-08-15
- Base ammo reduced from 45 to 40
- Kinetic Carbine projectile size reduced by 10%
- Kinetic Carbine cooldown increased from 24s to 28s
- Kinetic Carbine speed duration reduced from 4s to 3.5s
- Kinetic Carbine no longer affects channels, cast times or things like Lash's Death Slam
- Kinetic Carbine T1 reduced from +0.75s Max Stop duration to +0.5s
- Kinetic Carbine T2 cd reduction increased from -8s to -10s
- Time Wall T3 silence duration reduced from 3.5s to 3s
- Paradoxical Swap projectile size reduced by 10%
2024-08-01
- Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off
- Bullet (and Kinetic Carbine) projectile speed reduced by 10%
- Ammo count reduced from 54 to 45
2024-07-18
- Time Wall projectile stop duration reduced from 1.25s to 1s
- Pulse Grenade amp duration increased from 6s to 8s
- Paradoxical Swap projectile size reduced by 10%
2024-07-11
- Fixed Time Wall projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
- Kinetic Carbine collision radius reduced by 10%
- Fixed Pulse Grenade not going where you had targeted if you moved quickly during the cast
2024-06-27
- Base movement speed reduced from 7 to 6.5
- Kinetic Carbine impact radius reduced by 15%
- Kinetic Carbine Max Stop Duration reduced from 0.75 to 0.5
- Kinetic Carbine buff duration reduced from 6 to 4
- Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75
- Kinetic Carbine T2 now also increases buff by +2s
- Paradoxical Swap range reduced from 35m to 30m
2024-06-20
- Kinetic Carbine cooldown increased from 22s to 24s
- Paradoxical Swap cooldown increased from 35s to 45s
2024-05-30
- Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
- Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
- Kinetic Carbine damage reduced from +100% to +85%
- Paradoxical Swap range reduced from 40m to 35m
- Fixed Paradoxical Swap being able to grab multiple heroes if they were really close to each other
2024-05-23
- Kinetic Carbine Max Damage Amp reduced from 125% to 100%
- Paradoxical Swap range reduced from 45m to 40m
2024-05-16
- Kinetic Carbine T3 reduced from +75% to +50%
2024-05-10
- Time Wall bullet freeze duration no longer increases with Spirit or Duration Extender
- Time Wall bullet freeze base duration reduced from 1.5 to 1.25
- Time Wall no longer deals damage to Mid Boss
- Kinetic Carbine: Max Damage Amp reduced from 150% to 125%
- Kinetic Carbine T3 no longer provides +50% Min Damage Amp
- Kinetic Carbine T3 reduced from +125% Max Damage to +75%
Background
A Fate's Tale
Paradox. An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox's reach.
Shrouded in mystery, each member of Paradox dons a mask and takes on the organisation's name. They are everywhere. They are nowhere. And if they want something, they are inevitable.
Trivia
- Paradox has a Scottish accent.
Gallery
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Unofficial Paradox character reference.