Basic Movement
Walking/Sprinting
Walking is the most basic form of movement.
By using w/a/s/d you will begin to walk, accelerating over a brief period to your characters walking speed (E.g. Bebop's base walking speed is 6.2m/s), once you stop walking, you will deccelerate over a brief period back down to 0m/s. This period of acceleration and decceleration impact other movement options, such as sliding.
A hero's movement speed can be increased though the use of items;
Movement Speed Items | |||
Cost | Item Type | Name | Movespeed Increase in m/s |
---|---|---|---|
1,250 | Vitality | Divine Barrier | +2 (Active) |
1,750 | Vitality | Enduring Speed | +1.4 |
3,000 | Weapon | Burst Fire | +2 (Conditional) |
3,000 | Vitality | Fortitude | +2 (Conditional) |
3,000 | Weapon | Heroic Aura | +1 |
3,000 | Spirit | Surge of Power | +2 (Conditional) |
3,000 | Vitality | Veil Walker | +3 (Conditional) |
3,500 | Weapon | Headhunter | +2 (Conditional) |
6,200 | Spirit | Echo Shard | +1 |
6,200 | Weapon | Glass Cannon | +1 |
6,200 | Vitality | Unstoppable | +1 |
6,200 | Weapon | Vampiric Burst | +2 |
If your character has a sprint speed, either through items or a base sprint speed (E.g. Bebop, who has a base sprint speed of 3m/s) and have not damaged an enemy for 6s or been damaged for 5s then your character will begin Sprinting.
Your sprint speed is added on top of your move speed; The first 3m/s of sprint speed is always active, any additional sprint speed is slowly gained at a rate of +1m/s every second you're moving.
The bonus sprint speed gained this way is instantly lost upon releasing the movement keys (Including pressing two opposite movement keys so they cancel out) and upon firing/aiming your weapon, decreasing to the 3m/s limit.
Ivy is unique, starting the game with an innate improved Fleetfoot passsive, being able to fire her weapon without gaining the usual movement penalty, and additionally retaining her bonus sprint speed (But still losing sprint upon damaging an enemy and losing bonus sprint speed upon aiming).
While Sprinting your character will have translucent speed lines come off of you.
Sprint Speed Items | |||
Cost | Item Type | Name | Sprint Speed Increase in m/s |
---|---|---|---|
500 | Vitality | Healing Rite | +2 (Conditional) |
500 | Weapon | Rapid Rounds | +1 |
500 | Vitality | Sprint Boots | +2 |
1,250 | Vitality | Divine Barrier | +1 |
1,250 | Spirit | Slowing Hex | +1 |
1,750 | Vitality | Enduring Speed | +2 |
3,000 | Spirit | Silence Glyph | +1 |
3,500 | Spirit | Improved Spirit | +1 |
3,500 | Vitality | Rescue Beam | +2 |
6,200 | Vitality | Shadow Weave | +2 (Active) |
9,800 | Spirit | Boundless Spirit | +2 |
Jumping
Jumping is another basic form of movement, done by pressing Space (by default), granting you a moderate amount of height.
By jumping in the air you can expend one bar of stamina to perform an Air/Double Jump. Each hero can only perform once mid-air jump by default, increasing to 2 with the use of Superior Stamina
Jumping retains your momentum.
Mantling
Mantling allows you to climb up onto nearby ledges by holding the Jump button, and does not consume any stamina to do so.
Mantling takes roughly half a second to complete, during which you are inactionable and counted as grounded.
Mantling will reset your momentum, to avoid mantling you must avoid holding down the jump button.
Mantling can also cause difficulties with Wall Jumping, looking away from the wall with an angle of at least 80° will prevent a mantle from occuring.
Wall Jumping
A wall jump is a method of gaining hight without spending stamina, done by jumping towards a wall, then while in the air holding a direction away from the wall while pressing the jump button.
Wall jumps are usefull for getting onto the bridges in the middle of lanes quickly, without spending stamina or for increasing your hight even further in combination with an Air/Double Jump
Stamina
Stamina is a resource available to every character (A baseline of 3 bars for everyone except McGinnis and Vintdicta (Who have 2) and Ivy (Who has 4)) which can be spent to dash, Air/Double Jump and Dash Jump.
Each bar of stamina takes 5 seconds to recover.
Items that increase total Stamina are: Extra Stamina, Knockdown, Point Blank and Superior Stamina.
Items that reduce Stamina Cooldown are: Extra Stamina and Superior Stamina
Dashing
Dashing is a important core movement option done by pressing Shift by default, costing 1 stamina bar and allowing you to quickly alter your trajectory and momentum and acting as a base for other movement options.
Dashing is available to the player on the ground and in the air, with Air Dashes limited to one per jump (Increasing to two with Superior Stamina
You can dash in any direction, for a total of 8 using a combination of w/a/s/d. A 9th dash direction is available in the air, by pressing crouch twice your character will dash downwards for a Downdash