Mo and Krill

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Mo & Krill
Weapon Yellow Canary
DPS 76
Health 700
Speed 7.8 m/s
Stamina 3
Voice Unknown


"He does the digging, I do the talking."

Mo & Krill are a tag-team duo that chases down enemies and holds them close, with big man Maurice providing the muscle, and small man Krill calling the shots. Able to heal themselves through the power of scorn, they burrow underground to home in on their objective, disarming their enemies with pocket sand before going in for a huge stun. While often unable to kill enemies themselves, they're able to set up their combo for their allies to follow up on. And failing that, they can just go around the map hoovering up creeps like a rat. Mole rat.

Bio

Mo & Krill
Burrows underneath his enemies
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Statistics

Weapon:

  • Yellow Canary
  • 76 DPS
  • 3.6 Bullet Damage
  • 20 Ammo
  • 5.56 Bullets per sec
  • 63 Light Melee
  • 116 Heavy Melee

Vitality:

  • 700 Max Health
  • 3 Health Regen
  • 0% Bullet Resist
  • 0% Spirit Resist
  • 7.8 m/s move Speed
  • 0 m/s Sprint Speed
  • 3 Stamina

Level up:

  • +0.25 bullet damage
  • +3.4 base melee damage
  • +44 base health

Advanced:

  • Time per bullet: 0.18
  • Bullets per second: 4.56
  • Bullet radius: 3
  • Bullet spread: 1.2
  • Bullets per shot: 4
  • Bullet speed: 12600
  • Reload time: 2.82
  • Magazine size: 20
  • Pellet spread: 0.5
  • Reload type: Magazine
  • Bullet lifetime: 2
  • Bullet gravity scale: 0.8
  • Bullet range: 6
  • Burst amount: 1
  • Burst cycletime: NA
  • Recoil punch: 0
  • Has recoil: No

Abilities

Scorn

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

  • Damage type: Spirit
  • Cooldown: 12.5s
  • Trait 1: 60 Damage
  • Trait 1 scaling: x0.419328
  • Trait 2: 2x Hero Damage to Heal
  • Trait extra 1: 0.7x Damage to Heal
  • Upgrade 1: -3.75s Cooldown
  • Upgrade 2: +25 Damage
  • Upgrade 3: Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s

Notes:

  • Can be cast during Burrow and Combo.

Burrow

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows Cooldown starts when Burrow ends.

  • Damage type: Spirit
  • Cooldown: 37s
  • Radius: 5m
  • Trait 1: +4m/s Move Speed
  • Trait 2: 80 DPS
  • Trait 2 scaling: x1.441440
  • Trait 3: 1.5s Spin Duration
  • Trait Extra 1: +80% Bullet Resist
  • Trait Extra 2: +30% Spirit Resist
  • Upgrade 1: Burrow time + 3s
  • Upgrade 2: +140 Spin DPS and +2 radius
  • Upgrade 3: -19 Cooldown and +2m/s Move Speed

Sand Blast

Spray Sand that disarms enemies in front of you and deals damage

  • Damage type: Spirit
  • Cooldown: 42s
  • Range: 35m
  • Width: 5m (+0.5m per meter traveled)
  • Duration: 3.5s
  • Trait 1: 40 Damage
  • Trait 1 scaling: x1.048320
  • Upgrade 1: +1s Duration
  • Upgrade 2: -19s Cooldown
  • Upgrade 3: Slow targets by -50%

Combo

Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.

  • Damage type: Spirit
  • Cooldown: 95s
  • Range: 5m
  • Duration: 2.5s
  • Trait 1: 60 DPS
  • Trait 1 scaling: x1.1
  • Trait 2: 30 Bonus Max Health Per Kill
  • Upgrade 1: -28s Cooldown
  • Upgrade 2: Combo Duration +0.75s
  • Upgrade 3: +40 Damage Per Second and 100% lifesteal

Notes:

  • On kill effect has a 3s buffer window.

Default build

Early Game

  1. Restorative Shot
  2. Mystic Burst
  3. Close Quarters
  4. Sprint Boots

Mid Game

  1. Fleetfoot
  2. Berserker
  3. Enduring Speed
  4. Healing Booster
  5. Spirit Armor
  6. Bullet Armor
  7. Mystic Vulnerability

Late Game

  1. Torment Pulse
  2. Improved Bullet Armor
  3. Improved Spirit Armor
  4. Phantom Strike

Changelog

2024-09-26

  • Combo duration reduced from 2.75s to 2.5s
  • Combo damage spirit scaling increased from 0.8 to 1.1
  • Combo kill trigger now has a 3s buffer window to get credit
  • Sand Blast T1 reduced from +1.5s to +1s
  • Sand Blast range increased from 30m to 35m
  • Burrow base speed increased from 3 to 4
  • Burrow T3 speed reduced from +3 to +2

2024-09-12

  • Camera zooms out a little bit more when un-burrowing
  • Can cast Scorn while using Combo
  • Combo T2 reduced from +1s to +0.75s
  • Unlisted
  • Scorn T1 cooldown reduction reduced from -4s to -3.75s
  • Burrow T3 cooldown reduction reduced from -20s to -19s
  • Sand Blast cooldown reduction reduced from -20s to -19s
  • Combo T1 cooldown reduction reduced from -30s to -28s

2024-08-15

  • Scorn T3 now affects all damage types

2024-08-01

  • Updated Mo & Krill Burrow start, duration, and end sounds
  • Updated Mo & Krill Combo sound
  • Updated Mo & Krill Sand Blast cast sound mix
  • Can now reload while burrowed

2024-07-11

  • Fixed Scorn not healing you against shields
  • Sand Blast base duration reduced from 4s to 3.5s
  • Sand Blast T1 reduced from +2s to +1.5s

2024-07-11

  • Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow
  • Health growth per boon reduced from 47 to 44
  • While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and Scorn)

2024-06-27

  • Base HP regen increased from 2.5 to 3
  • Scorn damage increased from 50 to 60
  • Fixed Scorn not healing for more with things like Mystic Burst
  • Burrow now destroys breakables in its path
  • Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes
  • Added a bonus counter to show how much health has been earned by getting a kill during Combo

2024=06-20

  • Fixed the unit target UI not showing up for instant-cast abilities (MoKrill ult, Lady Geist ult, Bebop bomb)
  • You can now cast items and Scorn while spinning out of Burrow
  • Combo bonus health per kill increased from 25 to 30

2024-06-13

  • Fixed Mo & Krill gaining Reactive Barrier buff while channeling the ultimate
  • HP Growth per boon reduced from 48 to 42
  • Combo now grants 25 max hp each time a target dies during it

2024-05-30

  • Sand Blast no longer affects bosses

2024-05-23

  • Scorn healing against non-heroes reduced from 1x to 0.7x
  • Sandblast no longer prevents enemies from reloading while disarmed

2024-05-16

  • (Map Change) Moved a truck away from the garage to give wide enough path for Mo & Krill
  • Combo now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
  • Sand Blast duration increased from 3.5s to 4s

2024-05-10

  • Base HP increased from 650 to 700
  • Scorn damage increased from 40 to 50
  • Scorn T3 debuff duration increased from 10s to 16s
  • Combo T3 DPS increased from +30 to +40

2024-05-03

  • Sand Blast range increased from 25m to 30m
  • Sand Blast width increased from 3m to 5m
  • Sand Blast is now permissive with small obstructions in the way
  • Burrow no longer loses its state as you change elevations
  • Burrow now knocks enemies up when you come up
  • Combo DPS increased from 50 to 60
  • No longer listed as a recommended new player hero

Background

A Fate's Tale

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas... that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

Trivia

  • Mo's name is Maurice

Gallery