Mirage

From Deadlock Wiki
Mirage
Weapon The Vonnegun
DPS 52
Health 650
Speed 6.5 m/s
Stamina 3
Voice Unknown


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Mirage

Bio

Mirage
Times his shots and catches fleeing targets
Mirage can envelop himself in a violent tornado to catch up to his enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally punish an enemy anywhere.

Statistics

Weapon: Promises Kept

  • DPS 51
  • Bullet Damage 18
  • Ammo 16
  • Bullets per sec 2.86
  • Light Melee 63
  • Heavy Melee 116

Vitality:

  • Max Health 550
  • Health Regen 2
  • 0% Bullet Resist
  • 0% Spirit Resist
  • 7 m/s move Speed
  • 0 m/s Sprint Speed
  • 3 Stamina

Level up:

  • +1.00 bullet damage
  • +2.7 base melee damage
  • +41 base health

Advanced:

  • Time per bullet: 0.35
  • Bullets per second: 2.86
  • Bullet radius: 6
  • Bullet spread: 1.2
  • Bullets per shot: 1
  • Bullet Velocity: 828m/s
  • Reload time: 2.6
  • Magazine size: 16
  • Pellet spread: N/a
  • Reload type: Magazine
  • Bullet lifetime: 2
  • Bullet gravity scale:
  • Bullet range: 7000
  • Falloff Range: 22m-58m
  • Burst amount: N/a
  • Burst cycletime: N/a
  • Recoil punch: 0.2
  • Has recoil: Yes

Abilities

Tornado

Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

  • Damage type: Spirit
  • Cooldown: 32s
  • Duration: 0.75s
  • Trait 1: 70 Damage
  • Trait 1 scaling: x0.7
  • Trait 2: 1.1s Lift Duration
  • Trait 3: 25% Bullet Evasion Chance
  • Trait extra 1: 3.5s Bullet Evasion Duration
  • Trait extra 2: 3.5m Radius
  • Upgrade 1: +0.4s Lift Duration
  • Upgrade 2: -14s Cooldown
  • Upgrade 3: +20% Bullet Evasion Chance

Notes:

  • Deals 50% damage to Bosses

Fire Scarabs

Start launching fire scarabs. Each scarabs can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.

  • Damage type: Spirit
  • Charges: 4
  • Charge time: 0.05s
  • Trait 1: 90 Max Health Steal
  • Trait 1 scaling: x0.9
  • Trait 2: -10% Bullet Resist
  • Trait extra 1: 5s Launch Window
  • Trait extra 2: 14s Debuff Duration
  • Trait extra 3: 32s Cooldown
  • Trait extra 4: 25% Heal vs Non-Heroes
  • Upgrade 1: -15s Cooldown
  • Upgrade 2: -15% Bullet Resist
  • Upgrade 3: +70 Max Health Steal

Djinn's Mark

Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final Damage is the base damage times the multiplier.

  • Damage type: Spirit
  • Trait 1: 16 Base Damage
  • Trait 1 scaling: x0.4
  • Trait 2: 8x Max Multiplier
  • Trait 3: 2.5s Cooldown Between Multiplier
  • Trait extra 1: 4.5s Multiplier Duration
  • Trait extra 2: 2s Reveal Duration

Active: Consume multiplier of Djinn's Mark to deal its damage now.

  • Cooldown: 2.5s cooldown
  • Upgrade 1: Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher
  • Upgrade 2: +4s Multiplier Duration and +10 Base Damage
  • Upgrade 3: -0.5s Cooldown Between Multiplier +4 Max Multiplier

Traveler

Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting you gain movement speed as well as fire rate until your next reload.

  • Damage type: N/A
  • Cooldown: 130s
  • Trait 1: 2.5s Channel Duration
  • Trait 2: +2m/s Move Speed
  • Trait 3: +20% Fire Rate
  • Trait extra 1: 4s Move Speed Duration
  • Upgrade 1: -20s Cooldown
  • Upgrade 2: +2m/s Move Speed
  • Upgrade 3: +20% Fire Rate

Default build

Early Game

  1. Headshot Booster
  2. Hollow Point Ward
  3. Extra Regen
  4. Enduring Spirit
  5. Mystic Burst
  6. Extra Spirit

Mid Game

  1. Enchanter's Barrier
  2. Fleetfoot
  3. Soul Shredder Bullets
  4. Spirit Armor
  5. Duration Extender
  6. Suppressor

Late Game

  1. Improved Spirit
  2. Improved Spirit Armor
  3. Improved Burst
  4. Mystic Slow
  5. Spiritual Overflow
  6. Boundless Spirit

Changelog

2024-10-02

  • Bullet radius reduced from 8 to 6
  • Tornado time for victims to reach max height reduced from 0.3s to 0.2s
  • Tornado lift duration reduced from 1.2s to 1.1s
  • Fixed Tornado being castable while busy (such as while channeling Traveler)
  • Djinn's Mark T1 now only applies the slow when the multiplier is 2x or higher
  • Djinn's Mark damage is now treated as a DoT in terms of zipline rules (doesn't prevent ziplining or knock you off)
  • Fixed Djinn's Mark applying bullet procs with Return Fire

2024-09-29

  • Urn now drops when teleporting with Mirage's Traveler

2024-09-27

  • Tornado lift duration reduced from 1.5s to 1.2s
  • Tornado T1 bonus lift duration reduced from +0.5s to +0.4s
  • Tornado base bullet evasion reduced from 30% to 25%
  • Djinn's Mark T3 now also reduces Multiplier Cooldown by 0.5s

2024-09-26

  • Released

Background

A Fate's Tale

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

Trivia

Gallery