Weapon | Tale of The Tape |
DPS | 61 |
Health | 550 |
Spirit resist | 15% |
Speed | 7 m/s |
Sprint | 1 m/s |
Stamina | 3 |
Voice | Unknown |
"Jacob Lash is an asshole."
Lash is a strong-armed paragon of masculinity whose exploits are as exhaustive as his reputation. With his game plan revolving around unfair intitiations from on high, he leaps into action and slams down into his enemies, dealing massive amounts of damage to anyone who gets caught out. His ability to jump in and out of battle is unmatched, and once he's done slapping his opponents around, he'll simply pick them all up and slam them into the ground. Truly, Jacob Lash can do no wrong.
Bio
Statistics
Weapon:
- Tale of The Tape
- 61 DPS
- 10 Bullet Damage
- 29 Ammo
- 6.12 Bullets per sec
- 63 Light Melee
- 116 Heavy Melee
Vitality:
- 550 Max Health
- 2 Health Regen
- 0% Bullet Resist
- 12% Spirit Resist
- 7 m/s move Speed
- 1 m/s Sprint Speed
- 3 Stamina
Level up:
- +0.9 bullet damage
- +3.4 base melee damage
- +42 base health
Advanced:
- Time per bullet: 0.25
- Bullets per second: 7.317073171
- Bullet radius: 3
- Bullet spread: 0
- Bullets per shot: 1
- Bullet speed: 25000
- Reload time: 2.35
- Magazine size: 29
- Pellet spread: NA
- Reload type: Magazine
- Bullet lifetime: 2
- Bullet gravity scale: 0.8
- Bullet range: 6
- Burst amount: 3
- Burst cycletime: 0.08
- Recoil punch: 0
- Has recoil: No
Abilities
Ground Strike
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
- Damage type: Spirit
- Cooldown: 19s
- Trait 1: 90 Stomp Damage
- Trait 1 scaling: x0.85
- Trait 2: 6 Damage Per Meter
- Trait 2 scaling: x0.05
- Upgrade 1: -9.5s Cooldown
- Upgrade 2: Struck enemies are popped into the air and slowed by 50% for 3s
- Upgrade 3: Damage Per Meter +110% and improved scaling
- Upgrade 3 additional scaling: +0.035
Grapple
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes
- Damage type: N/a
- Charges: 1
- Charge time: 2s
- Cooldown: 42s
- Range: 30m
- Trait 1: 20m/s Jump Velocity
- Upgrade 1: -19s Cooldown
- Upgrade 2: +20m Cast Range and gain +6 Weapon Damage for 10s
- Upgrade 3: +20% Fire Rate to Weapon Bonus Buff
Flog
Strike enemies with your whip, stealing life from them.
- Damage type: Spirit
- Cooldown: 26s
- Range: 25m
- Trait 1: 65 Damage
- Trait 1 scaling: x0.5
- Trait 2: 80% Heal vs Heroes
- Trait 3: 30° Attack Angle
- Trait extra 1: 30% Heal vs non-heroes
- Upgrade 1: Apply 35% Movement Slow for 3s
- Upgrade 2: -14s Cooldown
- Upgrade 3: +105 Damage and applies 35% Fire Rate Slow
Death Slam
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone are damaged and slowed.
Press [M1] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
- Damage type: Spirit
- Cooldown: 138s
- Channel time: 2s
- Radius: 18m (Line of Sight)
- Trait 1: 115 Damage
- Trait 1 scaling: x1.04832
- Trait 2: 12m Max Throw Distance
- Trait 2 scaling: x0.3276
- Trait extra 1: 50% Movement Slow
- Trait extra 2: 4s Slow Duration
- Trait extra 3: 0.3s Charge Time
- Upgrade 1: +8m Max Throw Distance
- Upgrade 2: +100 Damage
- Upgrade 3: -56s Cooldown
Notes:
- As long as you have fully locked onto an enemy you will throw them, regardless of line of sight or range.
Default build
Early Game
Mid Game
Late Game
Changelog
2024-09-12
- Ground Slam now allows you to turn during the descent
- Bullet growth reduced from 1.15 to 0.9
- Ground Strike Damage spirit scaling increased from 0.78 to 0.85
- Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
- Unlisted
- Ground Strike T1 cooldown reduction reduced from -10s to -9.5s
- Grapple T1 cooldown reduction reduced from -20s to -19s
- Flog T2 cooldown reduction reduced from -15s to -14s
- Death Slam T3 cooldown reduction reduced from -60s to -56s
2024-08-29
- Improved firing arm position to be a little bit more out of the way from the reticle
- Grapple no longer gives a stamina charge on use
2024-08-15
- Health per boon increased from 37 to 42
- Base spirit resist increased from 8% to 15%
- Flog cooldown reduced from 30s to 25s
- Flog T3 now also reduces Fire Rate by 35%
2024-08-01
- Base sprint reduced from 3 to 1
- Ground Strike Damage Per Meter reduced from 6.3 to 6.0
2024-07-18
- Grapple weapon damage is now added into the T2 instead of in the base
- Ground Strike radius reduced from 13m to 11m
- Death Slam grab time reduced from 0.8s to 0.6s
- Death Slam cast range increased from 14m to 18m
- Death Slam throw distance reduced from 20m to 12m
- Death Slam T1 changed from +4m Cast Range to +8m Throw Distance
2024-07-11
- Base bullet damage reduced from 11.5 to 10
- Bullet damage growth increased from 1 to 1.15
- Now has +8% spirit resist
- Ground Strike damage per meter reduced from 6.75 to 6.3
- Ground Strike damage per meter spirit power scaling increased from 0.04 to 0.05
- Death Slam range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
- Death Slam range reduced from 19m to 14m
- Death Slam T1 reduced from +5m to +4m
- Death Slam cone increased from 60 degrees to 75
- Death Slam grab time reduced from 0.9 to 0.8
2024-07-04
- Death Slam time to lock on increased from 0.8s to 0.9s
2024-06-27
- Ground Strike radius reduced from 14m to 13m
- Death Slam radius reduced from 20m to 19m
2024-06-20
- Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away
2024-06-13
- Ground Strike base damage reduced from 110 to 90
- Ground Strike damage per meter increased from 6 to 6.75
- Ground Strike now reduced scaling after 25m height to 4.5
2024-05-23
- Base Stamina increased from 2 to 3
- Ground Strike base Damage Per Meter reduced from 8 to 6
- Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
- Flog angle increased from 20 degrees to 30 degrees
- Flog cooldown reduced from 35s to 30s
2024-05-16
- Ground Strike Stomp Damage reduced from 125 to 110
- Death Slam cooldown increased from 110s to 130s
- Grapple Bullet Damage bonus increased from +4 to +6
- Grapple cooldown decreased from 45s to 40s
2024-05-10
- Ground Strike now additionally damages enemies within 2m of Lash on impact
- Ground Strike radius reduced from 16m to 14m
- Ground Strike's ground preview now lines up under Lash when cast on the ground
- Ground Strike T3 reduced from +100% to +85%
- Bullet Damage growth increased from 0.76 to 1.0
- Death Slam tether visuals now improved to communicate the different phases its in
2024-05-03
- Grapple cooldown reduced from 55 to 45
- Flog Damage increased from 55 to 65
- Flog lifesteal from heroes increased from 70% to 80% of damage dealt
- Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
- Death Slam T1 from +3m to +5m
- Fixed Death Slam's targeting cone not finding enemies near the edges
- Fixed Death Slam to only target enemies who stay in the targeting cone
Background
A Fate's Tale
Jacob Lash is an asshole.
Trivia
- According to Lash himself he used to do an uppercut, but stopped because he "grew as a person".
- He also claims that Bebop still throws uppercuts "because he sucks". In general, he seems to have an ongoing hatred and rivalry with Bebop.
- Lash often refers to himself in the third person as "The Lash".
Gallery
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Unofficial Lash character reference.