Lady Geist

From Deadlock Wiki
Lady Geist
Weapon Johann's Gift
DPS 55
Health 650
Speed 6 m/s
Sprint 1.5 m/s
Stamina 3
Voice Unknown


"My debt to Oathkeeper will be paid."

Lady Geist is a cruel mistress, sucking the life from the living and giving it all to her glowing green arm. She harms herself to kill her enemies, using her own health as a resource to throw out bombs that stain the battlefield, and knives that pierce the veil. When she needs a top-off, she will simply drain her enemies and keep them silent for her to pick them off. If she ends up on the brink of death, she can exchange souls with an unlucky enemy, swapping their health and leaving them easy pickings. Her dueling prowess makes her a force to be reckoned with, and her enemies should be afraid to come anywhere near her.

Bio

Lady Geist
Sacrifices health then drains it back
Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.

Statistics

Weapon:

  • Johann's Gift
  • 55 DPS
  • 25 Bullet Damage
  • 13 Ammo
  • 2.22 Bullets per sec
  • 63 Light Melee
  • 116 Heavy Melee

Vitality:

  • 650 Max Health
  • 1 Health Regen
  • 0% Bullet Resist
  • 0% Spirit Resist
  • 6 m/s move Speed
  • 1.5 m/s Sprint Speed
  • 3 Stamina

Level up:

  • +2.1 bullet damage
  • +3.4 base melee damage
  • +41 base health

Advanced:

  • Time per bullet: 0.45
  • Bullets per second: 2.222222222
  • Bullet radius: 4
  • Bullet spread: 0
  • Bullets per shot: 1
  • Bullet speed: 26600
  • Reload time: 2.585
  • Magazine size: 13
  • Pellet spread: NA
  • Reload type: Magazine
  • Bullet lifetime: 2
  • Bullet gravity scale: 0.8
  • Bullet range: 6
  • Burst amount: 1
  • Burst cycletime: NA
  • Recoil punch: 0.2
  • Has recoil: Yes

Abilities

Essence Bomb

Sacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self damage type is Spirit and can be mitigated.

  • Damage type: Spirit
  • Cooldown: 10.5s
  • Radius: 7m
  • Trait 1: 100 Damage
  • Trait 1 scaling: x1.15
  • Trait 2: 30 Self Damage
  • Trait 2 scaling: x1.9656
  • Trait extra 1: 0.5s Arming Duration
  • Upgrade 1: +2m Radius
  • Upgrade 2: +60 Damage
  • Upgrade 3: +Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s

Life Drain

Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half.
Press [2] to cancel.

  • Damage type: Spirit
  • Cooldown: 30s
  • Range: 20
  • Duration: 2s
  • Trait 1: 35 Damage Per Second
  • Trait 1 scaling: x0.576576
  • Trait extra 1: 30m Max Tether Range
  • Upgrade 1: +20 Damage per Second
  • Upgrade 2: +2s Duration
  • Upgrade 3: Enemy is Silenced while being Life Drained (requires line of sight)

Malice

Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.

  • Damage type: Spirit
  • Cooldown: 6s
  • Trait 1: 32 Health to Damage
  • Trait 1 scaling: x0.72072
  • Trait extra 1: 3 Blood Shards
  • Trait extra 3: 5 Max Stacks

Effect Per Stack:

  • Trait 1: 15% Damage Amplification
  • Trait 2: 20% Move Slow
  • Trait extra 1: 16s Debuff Duration
  • Trait extra 2: 6s Slow Duration
  • Upgrade 1: -3s Cooldown
  • Upgrade 2: +40 Health to Damage
  • Upgrade 3: +6 Blood Shards

Soul Exchange

Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.

  • Damage type: n/a
  • Cooldown: 170s
  • Range: 7m
  • Transfer time: 0.2s
  • Trait 1: 30% Enemy Min Health
  • Trait 2: 30% Min Health Received
  • Upgrade 1: -38s Cooldown
  • Upgrade 2: -10% Enemy Min Health
  • Upgrade 3: On cast, +40% Fire Rate and +40% Spirit Resist for 8s.

Default build

Early Game

  1. Restorative Shot
  2. Headshot Booster
  3. Mystic Burst
  4. Enduring Spirit
  5. Mystic Reach

Mid Game

  1. Mystic Shot
  2. Soul Shredder Bullets
  3. Bullet Armor
  4. Healbane
  5. Spirit Armor

Late Game

  1. Improved Burst
  2. Improved Spirit Armor
  3. Improved Bullet Armor
  4. Frenzy
  5. Lucky Shot

Changelog

2024-09-26

  • Life Drain cooldown reduced from 42s to 30s
  • Malice cooldown reduced from 6.25s to 6s
  • Malice T1 improved from -2.75s Cooldown to -3s
  • Fixed Life Drain not healing extra based on amplifications (like Soul Shredder and Malice stacks)
  • Sprint increased from 1 to 1.5

2024-09-12

  • Updated Lady Geist Essence Bomb, Life Drain, Malice, and Soul Exchange sounds
  • Lady Geist Essence bomb revisions to improve visibility in team fights
  • Essence Bomb T3 damage increased from 22% to 26%
  • Essence Bomb spirit scaling increased from 1.05 to 1.15
  • Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
  • Self Damage no longer consumes shields (general change)
  • Unlisted
  • Malice T1 cooldown reduction reduced from -3s to -2.75s
  • Soul Exchange cooldown reduction reduced from -40s to -38s

2024-08-01

  • Base sprint reduced from 2 to 1

2024-07-18

  • Base bullet damage reduced from 28 to 25
  • Bullet damage growth increased from 1.84 to 2.1
  • Essence Bomb T2 reduced from +70 to +60
  • Essence Bomb T3 increased from 20% to 22%
  • Life Drain self slow reduced from -40% to -25%
  • Soul Exchange can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.

2024-06-20

  • Essence Bomb no longer starts decaying the arm time while in the air
  • Essence Bomb arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs)
  • Soul Exchange T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s"

2024-05-30

  • Soul Exchange cast time reduced from 0.5 to 0.2

2024-05-23

  • Soul Exchange cast time reduced from 0.65s to 0.5s
  • Fixed Malice clipping aggressively against map geometry edges

2024-05-16

  • Soul Exchange now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

2024-05-10

  • Malice now comes out quicker and no longer slows you

2024-05-03

  • Blood Bomb damage increased from 80 to 100
  • Blood Bomb T2 damage increased from +65 to +70
  • Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
  • Malice damage amp per shard increased from 10% to 15%

Background

A Fate's Tale

Once, Lady Jeanne Geist was the toast of the town. But as time passed and her beauty faded she found herself further and further from her glory days in high society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past. And that's when Oathkeeper revealed himself. A powerful spirit from another plane, Oathkeeper offered her a path to reclaim her past glories... he could restore her youth; all she had to do was drain the essence of the living to sustain herself.

Geist was torn. Obviously murder was ghoulish business, and undoubtedly Oathkeeper was not an entity that could be trusted... but still, the thought of having a second chance of reliving her youth was too good to pass up. And so she concocted a plan: after making a pact with Oathkeeper she would bind and ward him, limiting his influence and pull over her. Oathkeeper would still get fed; but on her terms, not his.

However, as years turned to decades; the strength of the ward has weakened, and Oathkeeper hungers more than he ever has in the past...

Trivia

  • According to the unreleased visual novel, Lady Geist's husband is German.
  • Geist's alternative name in the game files is "Ghost".

Gallery