Kelvin

From Deadlock Wiki
Kelvin
Weapon Expedition's End
DPS 83
Health 600
Spirit resist 10%
Speed 6.5 m/s
Stamina 3
Voice Unknown
Great for New Players

"He hates me and I don't even know why!"

Kelvin is a frosty adventurer, breaking the ice on the battlefield through cold calculations and glacial abilities. Slowing the enemy with a chilling reception, his frost grenade puts enemies on ice while healing his allies. His ice path forms a frigid road that lets his allies skate along the skies, above which his arctic beam nips at the opposition. And if he gets the shivers, he can retreat to his frozen shelter, creating a wintry dome that heals friends and freezes foes.

Bio

Kelvin
Freezes enemies in their tracks
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Statistics

Weapon:

  • Expedition's End
  • 83 DPS
  • 21 Bullet Damage
  • 15 Ammo
  • 4 Bullets per sec
  • 63 Light Melee
  • 116 Heavy Melee

Note:

  • Expedition's End deals 20% less headshot damage.

Vitality:

  • 600 Max Health
  • 2 Health Regen
  • 0% Bullet Resist
  • 10% Spirit Resist
  • 6.5 m/s move Speed
  • 0 m/s Sprint Speed
  • 3 Stamina

Level up:

  • +0.9 bullet damage
  • +3.4 base melee damage
  • +50 base health

Advanced:

  • Time per bullet: 0.25
  • Bullets per second: 4
  • Bullet radius: 4
  • Bullet spread: 2
  • Bullets per shot: 1
  • Bullet speed: 10000
  • Reload time: 2.585
  • Magazine size: 15
  • Pellet spread: 0
  • Reload type: Magazine
  • Bullet lifetime: 2
  • Bullet gravity scale: 0.3
  • Bullet range: 6
  • Burst amount: 1
  • Burst cycletime: NA
  • Recoil punch: 0.15
  • Has recoil: Yes

Abilities

Frost Grenade

Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.

  • Damage type: Spirit
  • Charges: 1
  • Charge time: 7s
  • Cooldown: 22s
  • Radius: 6.5m
  • Trait 1: 80 Damage
  • Trait 1 scaling: x0.9828
  • Trait 2: 40% Movement Slow
  • Trait extra 1: 4s Slow Duration
  • Upgrade 1: +1 Charges
  • Upgrade 2: Frost Grenade now heals 145 HP to friendly targets. Scales with Spirit
  • Upgrade 2 scaling: x1.9656
  • Upgrade 3: +175 Damage

Ice Path

Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press [LEFT SHIFT]/[LEFT CTRL] to travel up or down while in Ice Path.

  • Damage type: n/a
  • Cooldown: 38s
  • Duration: 8s
  • Trait 1: +2m/s Move Speed
  • Trait 2: +2m/s Sprint Speed
  • Trait extra 1: 18s Ice Trail Duration
  • Upgrade 1: +4m/s Sprint Speed
  • Upgrade 2: -15s Cooldown
  • Upgrade 3: While active, gain +1 Spirit Power per meter of ice Path trail created. Max of 55 Spirit Power.

Arctic Beam

Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls.

  • Damage type: Spirit
  • Cooldown: 24s
  • Duration: 5s
  • Trait 1: 60 DPS
  • Trait 1 scaling: x0.9
  • Trait 2: 50% Max Slow
  • Trait 3: 40% Max Fire Rate Slow
  • Trait extra 1: 2s Max Slow Build Time
  • Trait extra 2: 25m Beam Length
  • Trait extra 3: 2s Slow Linger Duration
  • Upgrade 1: -7.5s Cooldown
  • Upgrade 2: +40 DPS
  • Upgrade 3: Fires 2 additional Arctic Beams towards enemies within 13m of the last target hit.

Frozen Shelter

Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.

  • Damage type: Spirit
  • Cooldown: 127s
  • Trait 1: +120 Health Regen
  • Trait 2: 35% Movement Slow
  • Upgrade 1: +40% Fire Rate Slow
  • Upgrade 2: -38s Cooldown
  • Upgrade 3: +70 Health Regen and now scales with Spirit Power
  • Upgrade 3 bonus scaling: x1.638

Default build

Early Game

  1. Restorative Shot
  2. Close Quarters
  3. Mystic Burst
  4. Extra Charge

Mid Game

  1. Berserker
  2. Mystic Shot
  3. Healing Booster
  4. Bullet Armor
  5. Spirit Armor

Late Game

  1. Improved Burst
  2. Point Blank
  3. Improved Spirit Armor
  4. Rapid Recharge
  5. Lucky Shot

Changelog

2024-09-26

  • Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
  • Headshot bonus damage reduced by 20%
  • Bullet damage growth reduced from 1.2 to 0.9
  • Arctic Beam movement slow reduced from 70% to 50%
  • Moving through breakables while on Ice Path now destroys them

2024-09-12

  • Arctic Beam fire rate slow reduced from 80% to 40%
  • Arctic Beam movement slow reduced from 80% to 70%
  • Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
  • Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again
  • Unlisted
  • Ice Path T2 cooldown reduction reduced from -16s to -15s
  • Arctic Beam T1 cooldown reduction reduced from -8s to -7.5s
  • Frozen Shelter T2 cooldown reduction reduced from -40s to -38s

2024-08-29

  • Bullet radius increased from 5 to 6
  • Base health growth per boon increased from +45 to +50
  • Arctic Beam max slow increased from 60% to 80%
  • Arctic Beam now affects soul orbs (secures/denies them)
  • Arctic Beam T3 range reduced from 15m to 13m
  • Fixed Ice Path jitter
  • Frost Grenade T2 Heal increased from 135 to 145

2024-08-15

  • Arctic Beam no longer applies a Disarm
  • Arctic Beam now slows Fire Rate (same values as slow)
  • Arctic Beam max slow reduced from 90% to 60%
  • Arctic Beam time to reach max slow increased from 1.2s to 2s
  • Frozen Shelter can now be cast while using Arctic Beam

2024-08-01

  • Fixed Arctic Beam not having proper lag compensation
  • Fixed some cases where Frost Grenade would explode and not hit anyone
  • Arctic Beam can now be canceled directly by using parry
  • Frost Grenade cast time reduced from 0.2s to 0.1s
  • Frost Grenade recharge time reduced from 8s to 7s
  • Ice Path sprint is now granted immediately on use

2024-07-18

  • Frost Grenade cooldown reduced from 23s to 21s
  • Ice Path trail duration increased from 15s to 18s
  • Arctic Beam T3 now hits up to 2 additional targets

2024-07-04

  • Fixed Frost Grenade not going where you had targeted if you moved quickly during the cast
  • Ice Path T3 bonus now lingers for 6s extra

2024-07-04

  • Arctic Beam spirit scaling increased from 0.7 to 0.9
  • Arctic Beam cooldown reduced from 25 to 23

2024-06-20

  • Arctic Beam movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like Surge of Power)

2024-06-13

  • Frozen Shelter movement speed slow increased from 25% to 35%
  • Can now dismiss Frozen Shelter while channeling other abilities (Arctic Beam)

2024-06-06

  • Improved visuals for Kelvin's gun projectile
  • Ice Path sprint speed increased from +1 to +2
  • Ice Path trail duration increased from 12s to 15s
  • Frozen Shelter T2 changed to -40s Cooldown
  • Frozen Shelter T3 changed to +70 Health Regen that scales with Spirit
  • Frozen Shelter can now be dismissed early

2024-05-30

  • Base health increased from 550 to 600
  • Frost Grenade radius increased from 6 to 6.5
  • Frost Grenade charge time reduced from 10s to 8s
  • Players can now slide down the Ice Path
  • Ice Path slow resistance increased from 50% to 60%
  • Ice Path T3 max spirit increased from 40 to 55

2024-05-30

  • Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals
  • Frost Grenade cooldown reduced from 26s to 23s
  • While Ice Pathing you no longer slow down when you shoot your gun
  • Arctic Beam Channel move speed increased from 4 to 6
  • Arctic Beam T1 changed from "+2 Channel Move Speed" to -8s Cooldown

2024-05-16

  • Now has +10% Base Spirit Resistance
  • Frozen Shelter T1 increased from +35% to +40% Fire Rate Slow
  • Ice Path T3 Now gains 1 Spirit per meter of Ice Path trail created. Max of 40 Spirit.

2024-05-10

  • Fixed Ice Dome effects disappearing while still active if Kelvin dies during it
  • Frost Grenade cooldown reduced from 30s to 26s

202-05-03

  • Frost Grenade T3 bonus damage increased from +100 to +175

Background

A Fate's Tale

A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.

They never returned.

A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals... there was no pulse. They sought to bandage his open wounds... there was no blood. And yet, impossibly, Kelvin was "alive".

Having no memory of what happened on the expedition, Kelvin is looking for answers.

Trivia

  • Kelvin suffers from amnesia, and appears to have some history with Seven which he does not remember.
  • Multiple characters (including McGinnis, Dynamo, Ivy etc.) call Kelvin "Kevin" by accident. Ivy corrects herself when she does this.
  • Kelvin is often referred to as an "Ice Wight" by characters in-game, likely pertaining to his backstory.

Gallery