Haze

From Deadlock Wiki
Haze
Weapon Censure & Penance
DPS 56
Health 500
Speed 8 m/s
Stamina 3
Voice Unknown
Great for New Players

"They won't see me coming."

Haze is a smoking assassin who takes out targets of interest with ruthless efficiency. Roaming around the map to pick off isolated enemies, she hides her presence in a smokescreen, sprinting around at incredible speed while waiting for the time to strike. She puts her target to sleep, then fixates on them for massive amounts of stacking damage. And if she needs to get out of a hard situation - or just go in guns-blazing - her bullet dance will slay anyone in her vicinity.

Bio

Haze
Sneaks in and sprays bullets
When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.

Statistics

Weapon:

  • Censure & Penance
  • 56 DPS
  • 5.6 Bullet Damage
  • 25 Ammo
  • 10 Bullets per sec
  • 63 Light Melee
  • 116 Heavy Melee

Vitality:

  • 500 Max Health
  • 2 Health Regen
  • 0% Bullet Resist
  • 0% Spirit Resist
  • 8 m/s move Speed
  • 0 m/s Sprint Speed
  • 3 Stamina

Level up:

  • +0.28 bullet damage
  • +3.4 base melee damage
  • +27 base health

Advanced:

  • Time per bullet: 0.1
  • Bullets per second: 10
  • Bullet radius: 3
  • Bullet spread: 0
  • Bullets per shot: 1
  • Bullet speed: 25000
  • Reload time: 2.35
  • Magazine size: 25
  • Magazine size scaling: x0.5
  • Pellet spread: NA
  • Reload type: Magazine
  • Bullet lifetime: 2
  • Bullet gravity scale: 1.5
  • Bullet range: 6
  • Burst amount: 1
  • Burst cycletime: NA
  • Recoil punch: 0.15
  • Has recoil: Yes

Abilities

Sleep Dagger

Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

  • Damage type: Spirit
  • Cooldown: 26s
  • Trait 1: Sleep Status Effect
  • Trait 2: 70 Damage
  • Trait 2 scaling: x2.8
  • Trait 3: 0.1s Wake Up Time
  • Trait 3 scaling: x0.003276
  • Trait extra 1: 0.2s Min Sleep Time
  • Trait extra 2: 3s Sleep Duration
  • Upgrade 1: Removes 1 stamina
  • Upgrade 2: -12s Cooldown
  • Upgrade 3: Applies -12% Bullet Resist for 6s on wake-up.

Smoke Bomb

Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.

  • Damage type: N/a
  • Cooldown: 37s
  • Duration 8s
  • Duration scaling: x0.196560
  • Trait 1: Invisible Status Effect
  • Trait 2: 1.5s Fade Time
  • Trait extra 1: 18m Spot Radius
  • Trait extra 2: +2m/s Invis Sprint Speed
  • Upgrade 1: -15s Cooldown
  • Upgrade 2: +6m/s Sprint Speed
  • Upgrade 3: After invis, gain +30% Bullet Lifesteal for 8s

Fixation

Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.

  • Damage type: Weapon
  • Cooldown: n/a
  • Duration: 6s
  • Trait 1: +0.2 per stack Weapon Damage
  • Trait 2: 30 Max Stacks
  • Upgrade 1: 60 Spirit damage and 15% slow for 2s to target every 20 stacks
  • Upgrade 1 Spirit damage scaling: x0.4
  • Upgrade 2: +40 Max Stacks and +5 Duration
  • Upgrade 3: +0.2 per stack Weapon Damage

Notes:

Bullet Dance

Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her.

  • Damage type: Bullet
  • Cooldown: 138s
  • Range: 15m
  • Channled Duration: 3s
  • Duration scaling: x0.065520
  • Trait 1: +15% Fire Rate
  • Trait 2: 1 Targets Hit Per Shot
  • Trait extra 1: +2 Weapon Damage
  • Trait extra 2: 25% Evasion Chance
  • Upgrade 1: +7 Weapon Damage
  • Upgrade 2: -38s Cooldown
  • Upgrade 3: +1 Targets Hit Per Shot

Default build

Early Game

  1. Extra Regen
  2. Basic Magazine
  3. Extra Spirit

Mid Game

  1. Bullet Lifesteal
  2. Slowing Bullets
  3. Swift Striker
  4. Combat Barrier
  5. Enchanter's Barrier

Late Game

  1. Burst Fire
  2. Hunter's Aura
  3. Fortitude
  4. Inhibitor
  5. Silencer
  6. Lucky Shot

Changelog

2024-09-26

  • Updated Haze VO
  • Sleep dagger hitbox reduced by 10%
  • Fixed refresher not working properly with Smoke Bomb
  • Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot
  • Bullet Dance now more accurately shows who it is shooting
  • Fixed Bullet Dance sometimes not obeying line of sight accurately
  • Bullet Dance bullets are now affected by Time Wall
  • Bullet Dance evasion reduced from 50% to 25%
  • Bullet Dance fire rate reduced from 25% to 15%

2024-09-12

  • Fixed issues with Sleep Dagger hitting targets behind walls
  • Unlisted
  • Sleep Dagger T2 cooldown reduction reduced from -13s to -12s
  • Smoke Bomb T1 cooldown reduction reduced from -15s to -14s
  • Bullet Dance T2 cooldown reduction reduced from -40s to -38s

2024-08-29

  • Base bullet damage increased from 5.3 to 5.6
  • Sleep Dagger impact damage happens immediately, rather than after the brief drowsy period
  • Sleep Dagger drowsy period before sleep kicks in increased from 0.25 to 0.35
  • Sleep Dagger cooldown reduced from 27s to 25s
  • Smoke Bomb radius reduced from 20m to 18m
  • Fixation T2 max stacks increased from +30 to +40
  • Bullet Dance now provides +2 Weapon Damage in the base ability (similar to the T1)

2024-08-15

  • Updated Haze Sleep Dagger cast, projectile loop and whiz by
  • Updated Haze Smoke Bomb sound
  • Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
  • Sleep Dagger now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period)
  • Fixation T2 from +6s Duration to +5s
  • Fixation T3 reduced from +0.25 to +0.2
  • Bullet Dance T1 increased from +6 to +7

2024-08-01

  • Bullet damage falloff is now 20% more falloff than default
  • Can now cast Smoke Bomb while on zipline

2024-07-18

  • Haze: Sleep Dagger min sleep time reduced from 0.3 to 0.2
  • Sleep Dagger wake-up time reduced from 0.15 to 0.1
  • Sleep Dagger projectile size reduced by 10%
  • Fixation T1 and T2 swapped
  • Fixation damage per stack reduced from 0.25 to 0.2
  • Bullet Dance fire rate increased from +20% to +25%
  • Bullet Dance radius increased from 14m to 15m

2024-07-11

  • Ammo scaling with spirit power reduced from 0.6 to 0.5

2024-07-04

  • Smoke Bomb duration increased from 6s to 8s
  • Smoke Bomb T1 is now -15s CD
  • Smoke Bomb T2 is now +6 Invis Sprint
  • Smoke Bomb T3 is now Gain +30% Bullet Lifesteal for 8s
  • Sleep Dagger T1 changed from +1s Sleep Duration to Drains 1 Stamina

2024-06-27

  • Bullet Dance T1 increased from +5 Weapon Damage to +6
  • Fixed various bugs with the fire rate on Bullet Dance (net effect of the bugs was that it often fired a little faster than it was intended to)

2024-06-20

  • Sleep Dagger cooldown reduced from 29s to 27s
  • Sleep Dagger T2 cooldown changed from -15s to -13s
  • Smoke Bomb T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen"

2024-06-13

  • Sleep Dagger damage Spirit growth increased from 2.5 to 2.8
  • Sleep Dagger T3 is now -12% Bullet Resistance for 6 seconds
  • Smoke Bomb T1 increased from +4 m/s Invis Sprint Speed to +5
  • Smoke Bomb causes your footsteps to be silent

2024-06-06

  • Sleep Dagger T3 damage reduction on target improved from -30% to -40%
  • Smoke Bomb sprint speed now instantly kicks in after casting it
  • Bullet Dance cooldown reduced from 160s to 130s
  • Bullet Dance T2 changed to -40s Cooldown
  • Bullet Dance T3 changed to +1 Targets Hit Per Shot

2024-05-30

  • Sleep Dagger cooldown increased from 27 to 29
  • Sleep Dagger spirit scaling increased from 2.2 to 2.5
  • Smoke Bomb T2 and T3 swapped
  • Smoke Bomb T3 cooldown improved from -20s to -25s

2024-05-23

  • Added unique Haze footstep sound effects
  • Improved visibility of Haze’s bullet and travel path
  • Sleep Dagger no longer breaks invisibility when cast (previously was part of the T3)
  • Sleep Dagger Spirit scaling increased from 2.3 to 2.6
  • Sleep Dagger no longer gets +140 damage with the T3
  • Sleep Dagger T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
  • Bullet Dance cast time increased from 0.7s to 0.8s
  • Bullet Dance evasion from 70% to 50%

2024-05-16

  • Sleep Dagger cooldown increased from 25s to 27s
  • Smoke Bomb cooldown reduced from 45s to 35s
  • Smoke Bomb T1 changed to +4 Invis Sprint
  • Smoke Bomb T2 is now -20s Cooldown

2024-05-03

  • Bullet Dance bonus Fire Rate reduced from +30 to +20
  • Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3

Background

A Fate's Tale

The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforecement.

As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed, to put them to sleep.

Trivia

  • Haze appears in the background of the main menu, swinging her legs back and forth on top of a bridge.

Gallery