Weapon | Humble Pie |
DPS | 66 |
Health | 650 |
Speed | 6.2 m/s |
Sprint | 3 m/s |
Stamina | 3 |
Voice | Unknown |
"I'll do whatever it takes to save Miss Shelly."
Bebop is a robotic golem assembled from junk yard scraps, equipped with deadly lasers, armed with a mean left hook, all topped off with a dapper demeanor. Brought into the battle to save his creator's health, his other, more literal right hook lets him grab enemies from afar, bringing them straight to him for an explosive combo. His ability to take out enemies before a fight starts gives his team an advantage in any engagement. And if he doesn't want to bother with sneaking around, he can launch his Hyper Beam, and clear out anyone - and anything - in its wake.
Bio
Statistics
Weapon:
- Humble Pie
- 66 DPS
- 5.3 Bullet Damage
- 66 Ammo
- 12.5 Bullets per sec
- 63 Light Melee
- 116 Heavy Melee
Vitality:
- 650 Max Health
- 3 Health Regen
- 10% Bullet Resist
- 0% Spirit Resist
- 6.5 m/s move Speed
- 3 m/s Sprint Speed
- 3 Stamina
Level up:
- +0.37 bullet damage
- +3.4 base melee damage
- +41 base health
- +2% Bullet Resist
- +2.5m Weapon Range
Advanced:
- Time per bullet: 0.08
- Bullets per second: 12.5
- Bullet radius: 3
- Bullet spread: 0.05
- Bullets per shot: 1
- Bullet speed: 20000
- Reload time: 2.35
- Magazine size: 66
- Pellet spread: NA
- Reload type: Magazine
- Bullet lifetime: 2
- Bullet gravity scale: 0.8
- Bullet range: 6
- Burst amount: 1
- Burst cycletime: NA
- Recoil punch: 0
- Has recoil: No
Abilities
Exploding Uppercut
Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.
- Damage type: Spirit
- Cooldown: 21s
- Trait 1: 63 Uppercut Damage (Shows 0 damage on 'Heroes' page)
- Trait 2: 80 Area Damage
- Trait 2 scaling: x0.524160
- Trait 3: 14m Landing Radius
- Upgrade 1: -10.5s Cooldown
- Upgrade 2: On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s
- Upgrade 3: On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip
Notes:
- If an enemy Trooper would die to the initial damage, it's death will be delayed until it lands.
- The initial hit counts as a melee attack for the purpose of automatically collecting souls from minions killed.
Sticky Bomb
Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.
Gain +2.5% bomb damage for every hero hit.
Hold [M3] to cast a Sticky Bomb on yourself.
- Damage type: Spirit
- Cooldown: 19s
- Range: 6m
- Radius: 12m
- Trait 1: 120 Damage
- Trait 1 scaling: x0.917280
- Trait 2: 3s Fuse Time
- Upgrade 1: -7.5s Cooldown
- Upgrade 2: +80 Damage
- Upgrade 3: On Attach, disarms the target for 3.5s
Hook
Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Targets will be placed where you are facing.
- Damage type: Spirit
- Cooldown: 23s
- Range: 25m
- Trait 1: 40 Damage
- Upgrade 1: Bebop deals 30% more bullet damage against hooked enemies for 10s
- Upgrade 2: +30m Cast Range
- Upgrade 3: -11.5s Cooldown
Hyper Beam
Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.
- Damage type: Spirit
- Cooldown: 130s
- Duration: 8s
- Duration scaling: x0.06
- Trait 1: 205 DPS
- Trait 1 scaling: x2.7
- Trait 2: 2.9m Beam Width
- Trait 3: On Hit 30% Movement Slow
- Trait extra 1: 70m Beam Length
- Upgrade 1: -30s Cooldown
- Upgrade 2: +100 DPS
- Upgrade 3: Hyper Beam heals Bebop for 100% of its damage on Heroes. 33% on non-hero
Notes:
- Hyper Beam has splash damage where it lands, dealing 100% damage within a 4m radius.
Default build
Early Game
Mid Game
Late Game
Changelog
2024-09-26
- Hook range reduced from 30m to 25m
- Hyper Beam duration spirit scaling reduced from 0.08 to 0.06
2024-09-14
- Hyper Beam cooldown increased from 117 to 130
- Hyper Beam T1 reduced from -38s to -30s
- Hyper Beam end radius reduced from 5m to 4m
- Hyper Beam slow reduced from 40% to 30%
- Hyper Beam DPS reduced from 220 to 205
- Hyper Beam DPS spirit scaling reduced from 3 to 2.7
2024-09-12
- Uppercut no longer roots your hero during cast time
- Can now keep firing if he jumps and his laser is already warmed up
- Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
- Hook range reduced from 35m to 30m
- Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
2024-08-29
- Fixed Bebop being able to sprint while his gun is spun up
- Gun range increased from 30m to 32m
- Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
- Hyper Beam can now be canceled by using Parry
- Unlisted
- Exploding Uppercut T1 cooldown reduction reduced from -11s to -10.5s
- Sticky Bomb T1 cooldown reduction reduced from -8s to -7.5s
- Hook T3 cooldown reduction reduced from -12s to -11.5s
- Hyper Beam T1 cooldown reduction reduction from -40 to -38
2024-08-15
- Fixed Bebop's Sticky Bomb sometimes misfiring
- Improved visibility of AOE around Bebop while casting Hyper Beam
- Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
- Speed while shooting increased from 55% to 70%
- Base regen increased from 2.5 to 3
- Base Bullet Resist increased from 0% to 10%
- Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
- Hook range reduced from 40m to 35m
- Hook T2 increased from +25m to +30m
- Exploding Uppercut now has a slight angle limitation to prevent straight-up direction
- Exploding Uppercut radius increased from 10m to 14m
- Exploding Uppercut T1 increased from -10s Cooldown to -11s
- Fixed hooking through veils sometimes not working
- Sticky Bomb radius increased from 10m to 12m
- Sticky Bomb can now be cast on self using alt cast hotkey
- Hyper Beam T2 reduced from +140 to +100
- Hyper Beam spirit scaling increased from 2.4 to 3.0
- Hyper Beam turn rate improved by 10%
- Hyper Beam nearby radius increased from 4.5m to 5m
- Hyper Beam nearby damage now does 25% less than the full amount
2024-08-01
- Bullet Resistance growth per boon increased from 2% to 2.5%
- Sticky Bomb now prioritizes enemies over allies
- Hyper Beam duration now scales with Spirit (0.08)
- Hyper Beam spirit scaling increased from 2.2 to 2.4
2024-07-18
- Base HP regen increased from 1 to 2.5
- No longer has 24% base bullet resistance
- Now gains +2% Bullet Resistance per boon (happens 11 times)
- Hook speed reduced from 3000 to 2850
- Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m
- Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
- Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
- Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2
- Hyperbeam T2 increased from +120 to +140
2024-07-04
- Base HP regen reduced from 2 to 1
- Hyper Beam cast range increased from 60m to 70m
2024-06-27
- Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name
2024-06-20
- Fixed the unit target UI not showing up for instant-cast abilities (Bebop bomb)
- Hook hitbox reduced from 36 inches to 33
- Hyper Beam cooldown increased from 100s to 110s
2024-06-13
- Sticky Bomb base damage reduced from 130 to 120
- Hook grab radius reduced from 40 inches to 36
- Hyper Beam movement and dash slow increased from 30% to 40%
- Hyper Beam DPS increased from 210 to 220
- Hyper Beam tracking speed increased by 10%
2024-06-06
- Hyper Beam slow now affects stamina dashes
2024-05-30
- Hyperbeam width increased from 2.7m to 2.9m
- Base bullet armor increased from 20% to 24%
2024-05-23
- Sticky Bomb T3 changed from Silence to Disarm
- Improved Hook hitbox detection to not grab targets that are behind cover
- Hyperbeam width increased from 2.5m to 2.7m
2024-05-16
- Sticky Bomb T3 now applies the silence on cast instead of detonation
- Sticky Bomb T3 silence duration reduced from 5s to 3.5s
- Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
2024-05-10
- No longer has an innate +15% Spirit Resist
- Now has innate +20% Bullet Resist
- Hook cooldown reduced from 27s to 22s
- Hook T3 reduced from -15s to -12s Cooldown
- Hook Speed increased from 2700 to 3000
- Hook Return Speed increased from 1800 to 2200
- Hyper Beam DPS increased from 180 to 210
2024-05-03
- Weapon no longer has horizontal/vertical recoil
Background
A Fate's Tale
Forged by the hands of a widowed junkyard attendant; Bebop was more than just some scrap golem labourer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
Trivia
- Bebop's alternative name in the files is "Golem".
Gallery
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Unofficial Bebop character reference.